svg_path
svg_path is a set of utilities for working with the payloads of
d and transform SVG attributes. This encompasses parsing, serialization,
pretty-printing, as well as the semantic geometric manipulation of paths,
subpaths, subpath segments, and transform matrices.
gleam add svg_path@0
import svg_path/parse
import svg_path/serialize
pub fn tidy_path_data(input: String) -> String {
let assert Ok(path) = parse.path(input)
serialize.path(path)
}
import gleam/result
import svg_path
import svg_path/parse
import svg_path/serialize
import svg_path/transform
pub fn prepare_for_arc_averse_consumer(
input: String,
) -> Result(String, parse.Error) {
use path <- result.try(parse.path(input))
let assert Ok(path) =
path
|> transform.scale_path(factor: 2.0)
path
|> svg_path.path_arcs_to_cubic_beziers
|> serialize.path
|> Ok
}
Core Model
The root svg_path module models SVG path data with four main types: Point,
Segment, Subpath, and Path.
Points
A Point is borrowed from the vec package:
pub type Point =
Vec2(Float)
Use svg_path.point to create points without importing vec directly:
svg_path.point(10.0, 20.0)
Segments
A Segment is one drawing instruction with explicit start and end points.
These are the public segment variants:
svg_path.Line(start:, end:)
svg_path.QuadraticBezier(start:, control:, end:)
svg_path.CubicBezier(start:, control1:, control2:, end:)
svg_path.Arc(start:, radius:, x_axis_rotation:, large_arc:, sweep:, end:)
Segments can be evaluated and split by their local parameter t, where 0.0
is the segment start and 1.0 is the segment end:
svg_path.segment_point(segment, at: 0.5)
svg_path.segment_derivative(segment, at: 0.5)
svg_path.split_segment(segment, at: 0.5)
svg_path.sub_segment(segment, from: 0.25, to: 0.75)
svg_path.sub_segments(segment, between: [0.25, 0.75, 0.5])
These helpers work for lines, quadratic Beziers, cubic Beziers, and arcs.
Values outside 0.0..1.0 silently extrapolate along the same segment.
Use _inside variants of the same functions, such as segment_point_inside,
to force errors instead.
Subpaths
A Subpath has a start point, a list of end-to-end segments, and a
closed: Bool flag. Its constructor is opaque:
pub opaque type Subpath {
Subpath(start: Point, segments: List(Segment), closed: Bool)
}
The first segment, when present, must start at start, and adjacent segments
must meet end-to-start. The closed field records whether the subpath is
topologically closed. When a non-empty subpath is closed, its last segment must
end at start; empty subpaths may also be closed. These invariants are
guaranteed by keeping the type opaque. A Subpath's serialization ends in
Z/z if and only if closed == True.
Use svg_path.subpath to construct an open subpath from a list of already
continuous segments, and svg_path.set_closed to change whether a subpath is
topologically closed:
svg_path.subpath(segments) // -> Result(Subpath, svg_path.Error)
svg_path.set_closed(subpath, closed: Bool) // -> Result(Subpath, svg_path.Errors)
Construction succeeds when the required segment endpoints meet. Use
empty_subpath(at:) only when you need to represent a move-only subpath.
In the following example the segments return to their starting point
geometrically, but the subpath only becomes topologically closed after
set_closed:
import gleam/result
import svg_path
pub fn closed_triangle() -> Result(svg_path.Subpath, svg_path.Error) {
let a = svg_path.point(0.0, 0.0)
let b = svg_path.point(10.0, 0.0)
let c = svg_path.point(5.0, 10.0)
use subpath <- result.try(svg_path.subpath([
svg_path.Line(start: a, end: b),
svg_path.Line(start: b, end: c),
svg_path.Line(start: c, end: a),
]))
io.println(svg_path.serialize_subpath(subpath))
// -> "M 0 0 H 10 L 5 10"
use subpath <- result.try(svg_path.set_closed(subpath, closed: True))
io.println(svg_path.serialize_subpath(subpath))
// -> "M 0 0 H 10 L 5 10 Z"
}
A subpath-opening call set_closed(..., closed: False) cannot return an error.
Use svg_path.clean_subpath(subpath) to remove zero-length segments from a
Subpath, while preserving at least one segment when the subpath started with
segments.
Paths
Path is a list of Subpath:
pub type Path {
Path(subpaths: List(Subpath))
}
Construct paths directly via the public variant:
svg_path.Path(subpaths: [subpath])
Use combine_paths to concatenate the subpaths from several paths, preserving
empty subpaths. Use clean_combine_paths when you want the combined result to
also drop empty subpaths and clean zero-length lines:
svg_path.combine_paths([first, second])
svg_path.clean_combine_paths([first, second])
A Path may consist of an empty list of subpaths, and a Subpath may consist
of an empty list of segments. Empty paths serialize to the empty string. Empty
subpaths serialize as move-only subpaths, with Z/z appended when closed.
Use path_start and path_end to get the endpoints of a full path. Empty
paths return EmptyPath; paths with subpaths use the first subpath's start and
the last subpath's end, including empty subpaths:
svg_path.path_start(path)
svg_path.path_end(path)
Matching Endpoints
Helper functions in the root module let users employ an EndpointPolicy option
to specify different types of error-recovery behavior for non-matching
endpoints:
svg_path.Strict
svg_path.Wiggle
svg_path.Bridge
svg_path.WiggleThenBridge
svg_path.Custom(fn(previous, next) { #(previous, next) })
Strict requires exact endpoint equality. Wiggle moves nearby endpoints
together within the package's default wiggle tolerance of 0.000000001, while
preserving horizontal and vertical straight-line segments. Bridge keeps
existing endpoints in place and inserts a straight line segment when needed.
WiggleThenBridge, as the name implies, first tries Wiggle before falling
back on Bridge. Custom gives callers a hook for bespoke endpoint
reconciliation.
The behavior of option-free functions and constructors is
EndpointPolicy.Strict. These include:
svg_path.subpath(segments)
svg_path.append_segment(subpath, segment)
svg_path.join([first_subpath, second_subpath])
svg_path.splice(subpath, start:, delete:, insert:)
svg_path.set_closed(subpath, closed: Bool)
These functions preserve Segment lists exactly while returning a
Discontinuous error payload when segment endpoints fail to match up by exact
floating point equality. The Discontinuous error payload names the index at
which discontinuity occurs as well as the position and distance between the
endpoints involved:
Discontinuous(
previous_index: Int,
next_index: Int,
expected: Point,
got: Point,
distance: Float,
)
This is often enough to tell whether upstream geometry missed by floating-point noise or by a real modeling mistake.
The _with variants of constructor and subpath-modifying functions enable the
specification of a non-Strict endpoint policy:
svg_path.subpath_with(segments, policy: svg_path.Wiggle)
svg_path.append_segment_with(subpath, segment, policy: svg_path.Bridge)
svg_path.join_with([first_subpath, second_subpath], policy: svg_path.WiggleThenBridge)
svg_path.splice_with(subpath, start:, delete:, insert:, policy: svg_path.Wiggle)
svg_path.set_closed_with(subpath, closed: Bool, policy: svg_path.Bridge)
Custom Endpoint Policies
Custom receives each non-matching adjacent pair as previous and next, and
returns replacement segments for that pair. It is called only when the two
endpoints do not already match. After all custom reconciliation has run, the
result is validated normally, so custom policies still return the usual
construction errors if they leave the subpath discontinuous.
For example, a custom policy can move the start of each incoming line to the previous segment's end point:
let policy =
svg_path.Custom(fn(previous, next) {
case next {
svg_path.Line(end:, ..) -> {
#(previous, svg_path.Line(start: svg_path.segment_end(previous), end:))
}
_ -> #(previous, next)
}
})
When closing a subpath with set_closed_with, the adjacent pair is the last
segment followed by the first segment. The returned pair is used to close that
wraparound boundary, and the final subpath must still validate as both
continuous and closed.
Use the assert_ functions for hand-authored/static geometry where invalid
continuity is a programmer error:
svg_path.assert_subpath(segments)
svg_path.assert_append_segment(subpath, segment)
svg_path.assert_join([first_subpath, second_subpath])
svg_path.assert_join_with([first_subpath, second_subpath], policy: svg_path.WiggleThenBridge)
svg_path.assert_splice(subpath, start:, delete:, insert:)
svg_path.assert_set_closed(subpath, closed: Bool)
Joining Subpaths
join combines open subpaths into one open subpath. With the default
Strict policy, each subpath's end point must exactly equal the next
subpath's start point. Empty open subpaths can act as identity values when
their start points line up. join([]) returns EmptySubpath.
svg_path.join([first_subpath, second_subpath, third_subpath])
Closed subpaths are rejected rather than implicitly opened. This keeps
closedness as explicit topology: if you want to discard it, use
set_closed(subpath, closed: False) first.
Use join_with when you want another endpoint policy:
svg_path.join_with([first_subpath, second_subpath], policy: svg_path.Wiggle)
svg_path.join_with([first_subpath, second_subpath], policy: svg_path.Bridge)
Splicing Subpaths
splice replaces a range of segments while preserving the subpath invariant.
start is a zero-based segment index, delete is the number of segments to
remove, and insert is the replacement list.
svg_path.splice(subpath, start: 2, delete: 1, insert: replacement_segments)
If start + delete extends past the end of the subpath, everything from
start onward is deleted. Negative start, negative delete, and start
greater than the subpath length return InvalidSplice.
With the default Strict policy, the edited subpath must still be continuous,
otherwise Discontinuous is returned with segment indices, points, and
distance. Closed subpaths preserve their closed state. If a splice produces an
empty subpath, the previous start point is preserved.
Use splice_with when the splice should use a different endpoint policy:
svg_path.splice_with(
subpath,
start: 2,
delete: 1,
insert: replacement_segments,
policy: svg_path.Wiggle,
)
Opening Closed Subpaths
open_at breaks open a closed subpath at a segment index and returns a single
open subpath. The indexed segment becomes the first segment of the result:
svg_path.open_at(closed_subpath, index: 2)
Negative indices count from the end. The accepted index range is inclusive:
-length <= index <= length, where length is the number of segments in the
closed subpath. After this range check, the index is taken modulo length, so
-length, 0, and length all open at the first segment.
The error behavior is intentionally specific:
NotClosedis returned if the subpath is not closed.InvalidOpenIndex(index, length)is returned if the index is outside the accepted inclusive range.
Converting Arcs to Beziers
Some SVG consumers and geometry workflows prefer to avoid elliptical Arc
segments. Use the _arcs_to_cubic_beziers function family to replace arcs with
cubic Bezier curves while preserving lines, quadratic Beziers, and existing
cubic Beziers:
svg_path.segment_arcs_to_cubic_beziers(segment)
svg_path.subpath_arcs_to_cubic_beziers(subpath)
svg_path.path_arcs_to_cubic_beziers(path)
Elliptical arcs are approximated with one or more cubic Beziers, split into chunks of at most a quarter turn. The conversion preserves subpath closed/open state. If an arc is degenerate, it falls back to the straight-line cubic Bezier between the arc endpoints.
There is no tolerance option for this conversion. The approximation policy is deterministic: each arc chunk spans no more than 90 degrees. This is the common practical SVG arc-to-cubic approximation and is usually more than adequate for rendering and interchange.
If you want every segment represented as cubic Bezier curves, use the stricter helpers instead. Lines and quadratic Beziers are converted exactly.
svg_path.segment_to_cubic_beziers(segment)
svg_path.subpath_to_cubic_beziers(subpath)
svg_path.path_to_cubic_beziers(path)
Geometry Helpers
The root module provides a few geometry helpers that work directly with the
Segment, Subpath, and Path model.
Bounding Boxes
Use segment_bounding_box, subpath_bounding_box, and path_bounding_box to
compute exact axis-aligned bounding boxes:
import svg_path
pub fn box_path(path: svg_path.Path) -> Result(svg_path.BoundingBox, svg_path.Error) {
svg_path.path_bounding_box(path)
}
Use bounding_box_width, bounding_box_height, bounding_box_center, and
bounding_box_diameter to measure a BoundingBox. The diameter is the taxicab
diameter: width plus height.
Line, quadratic Bezier, cubic Bezier, and arc extrema are included. Empty
subpaths return EmptySubpath; empty paths return EmptyPath; paths whose
subpaths are all empty return EmptySubpaths.
For callers working at the lower-level curve modules, svg_path/bezier exposes
bezier_bounding_box, and svg_path/ellipse exposes arc_bounding_box.
Segment Minimization
Use segment_minimize to find the segment parameter where a scalar function of
the segment point is minimized:
import svg_path
pub fn lowest_point(segment: svg_path.Segment) -> Result(Float, svg_path.Error) {
svg_path.segment_minimize(segment, measure: fn(point) {
point.y
})
}
The returned value is a segment parameter in 0.0..1.0. You can pass it to
segment_point or split_segment.
Minimization is numerical and sampling-based. Each sampled window is refined
with golden-section search, so it does not require a derivative of the measured
function. Use segment_minimize_with and MinimizeOptions to tune samples,
tolerance, and max_iterations.
Segment Distances
Use segment_distance to measure the shortest distance from a point to a
segment:
import svg_path
pub fn distance_to_segment(
point: svg_path.Point,
segment: svg_path.Segment,
) -> Result(Float, svg_path.Error) {
svg_path.segment_distance(point, to: segment)
}
Lines are measured exactly. Quadratic Beziers, cubic Beziers, and arcs are
measured by finding stationary points of squared distance over the segment
parameter range 0.0..1.0. Use segment_distance_with and DistanceOptions
to tune samples, tolerance, and max_iterations.
Segment Crossings
Use segment_crossings to find parameter values where a scalar predicate
changes sign along a segment:
import svg_path
pub fn horizontal_crossings(
segment: svg_path.Segment,
y: Float,
) -> Result(List(Float), svg_path.Error) {
svg_path.segment_crossings(segment, where: fn(point) {
point.y -. y
})
}
The returned values are segment parameters in 0.0..1.0. You can pass them to
segment_point or split_segment.
Crossing detection is numerical and sampling-based. It finds sign-change
crossings visible at the configured sampling resolution, plus endpoint/sample
values that are already close to zero. It does not promise tangent roots or
multiple crossings hidden inside one sample window. Use segment_crossings_with
and CrossingOptions to tune samples, tolerance, and max_iterations.
The scalar solver behind this lives in svg_path/root.gleam as a small
self-contained bisection helper for bracketed Float -> Float functions.
Segment Intersections
Use segment_intersections to find point intersections between two segments:
import svg_path
pub fn crossings(
left: svg_path.Segment,
right: svg_path.Segment,
) -> Result(List(svg_path.SegmentIntersection), svg_path.Error) {
svg_path.segment_intersections(left, right)
}
Each SegmentIntersection contains the intersection point plus the local
parameters on both segments:
svg_path.SegmentIntersection(left_t:, right_t:, point:)
The result represents finite point intersections only. Segments that overlap
in more than one point, such as partially overlapping collinear lines, return
OverlappingSegments. Use segment_intersections_with and
IntersectionOptions to tune tolerance and max_depth for curved segment
intersection detection.
Convex Hulls
The svg_path/convex_hull module computes a closed hull for a single segment.
import svg_path
import svg_path/convex_hull
pub fn hull(
segment: svg_path.Segment,
) -> Result(svg_path.Subpath, convex_hull.HullError) {
convex_hull.segment_hull(segment)
}
Lines, quadratic Beziers, and ordinary arcs are handled semantically. Lines produce a two-line closed hull, while quadratic Beziers and arcs produce the original primitive plus the chord joining its endpoints. Cubic Beziers use a cubic-specific numerical solver.
PathError means the generated pieces could not be turned into a valid closed
Subpath. The other HullError values are reserved for cubic solver
consistency failures, so the function reports an error rather than guessing at
a hull.
For a whole continuous subpath, use subpath_hull:
pub fn hull(
subpath: svg_path.Subpath,
) -> Result(svg_path.Subpath, convex_hull.HullError) {
convex_hull.subpath_hull(subpath)
}
This returns a closed Subpath containing the convex hull of all segments in
the input. Internally each segment is first converted to a segment hull, then
those convex loops are unioned together.
For a path with multiple subpaths, use path_hull:
convex_hull.path_hull(path)
Empty subpaths are ignored, and the result is still a single closed Subpath.
Parsing
svg_path/parse accepts normal SVG path data syntax, including:
- comma separators
- whitespace separators
- compact signed numbers such as
M0-1 - implicit line commands after
M - repeated command argument groups
- relative and absolute commands
- closepath commands
Zandz
import gleam/result
import svg_path/parse
import svg_path/serialize
pub fn canonicalize() -> Result(String, parse.Error) {
use path <- result.try(parse.path("M0,0 10,10z"))
Ok(serialize.path(path))
}
The parsed object is not just a token stream. It is normalized into this
package's path model. For example, an implicit line after M becomes a
Line segment internally.
Closepath is also represented semantically. If parsing Z needs a straight
line back to the subpath start, the parser inserts that line and marks the
subpath closed. If the subpath is already back at its start, no extra line is
inserted; the subpath is just marked closed.
Path Serialization
svg_path/serialize emits canonical SVG path data.
By default it uses:
- absolute commands
- up to 5 decimal places
- stripped trailing decimal zeroes
- readable whitespace
- repeated command letters
- one-line path data
HandVfor horizontal and vertical lines when possibleZfor closed subpaths
import svg_path/parse
import svg_path/serialize
pub fn tidy_path_data(input: String) -> String {
let assert Ok(path) = parse.path(input)
serialize.path(path)
}
If you want a complete SVG document for debugging or examples, use
svg_path/svg with a view box, per-path style strings, and optional styled
text labels. This is a deliberately small helper for quick drawings, not a
full rendering layer:
import svg_path/svg
pub fn debug_svg(
things: svg.ThingsToDraw,
box: svg_path.BoundingBox,
) -> String {
svg.document(things, view_box: box)
}
Serialization options can use relative commands, commas inside coordinate
pairs, smaller whitespace, rounded numbers, fixed decimal places, omitted
repeated command letters, and left-padded numbers for visual alignment. The
lower-level decimal controls are split into LeftDecimalOptions and
RightDecimalOptions.
import svg_path/parse
import svg_path/serialize
pub fn compact_path_data(input: String) -> String {
let assert Ok(path) = parse.path(input)
let options =
serialize.relative_decimal_options(2)
|> serialize.minimize_whitespace
|> serialize.repeat_commands(False)
|> serialize.with_left_padding(serialize.AutoLeftPadding)
serialize.path_with_options(path, options:)
}
Repeated Command Letters
SVG allows repeated commands of the same type to omit later command letters.
Pass False to repeat_commands to use this form.
serialize.default_options()
|> serialize.repeat_commands(False)
For example, repeated line commands may serialize as:
M 0 0 L 10 10 20 20 30 30
instead of:
M 0 0 L 10 10 L 20 20 L 30 30
Newlines
Use with_newlines to choose where the serializer inserts newlines:
serialize.default_options()
|> serialize.with_newlines(serialize.AtSubpaths)
OneLine keeps the path data on one line. AtSubpaths puts each subpath on
its own line:
M 0 0 L 10 10 L 20 20 Z
M 100 100 L 110 110 L 120 120 Z
AtSegments puts each segment on its own line. With repeated command letters
enabled, each line starts with its command:
M 0 0
L 10 10
L 20 20
Z
The one unusual combination is AtSegments with repeat_commands(False).
There, each emitted command letter is followed by a newline, repeated commands
are omitted, and M/m always starts a new line. This can be combined with
fixed-width decimal formatting for visual alignment:
serialize.fixed_decimal_options(2)
|> serialize.with_left_padding(serialize.AutoLeftPadding)
|> serialize.with_commas(True)
|> serialize.repeat_commands(False)
|> serialize.with_newlines(serialize.AtSegments)
M
20.00, -30.00 C
-15.00, 40.00 80.00, -90.00 140.00, 20.00
260.00, 30.00 -320.00, 45.00 480.00, -60.00
600.50, -70.25 720.00, 80.00 840.00, -90.00
Left Padding
RightDecimalOptions controls the fractional side of serialized numbers:
Systemuses the system float formatter.AtMost(Int)rounds to at most that many decimal places and strips trailing zeroes.Fixed(Int)rounds to exactly that many decimal places.
LeftDecimalOptions controls the whole-number side:
Succinctuses no left padding.LeftPadding(Int)pads the whole-number side to that width with spaces.AutoLeftPaddingpre-scans the serialized value and chooses a shared width.
Use with_left_padding to align serialized numbers visually:
serialize.fixed_decimal_options(1)
|> serialize.with_left_padding(serialize.AutoLeftPadding)
For more explicit control, use with_left_decimals and
with_right_decimals:
serialize.default_options()
|> serialize.with_left_decimals(serialize.AutoLeftPadding)
|> serialize.with_right_decimals(serialize.Fixed(2))
Closepath and Final Lines
Closed subpaths serialize with Z.
If a closed subpath ends with a non-zero-length straight line back to the
subpath start, the serializer drops that final line command and uses Z to
represent the closure.
For example, this internal subpath:
Line(0,0 -> 10,0)
Line(10,0 -> 10,20)
Line(10,20 -> 0,0)
closed
serializes as:
M 0 0 H 10 V 20 Z
not:
M 0 0 H 10 V 20 L 0 0 Z
This is intentional. Z is the SVG-native representation of closing the
subpath, and including both the final straight line and Z would be redundant.
Zero-length final lines are different. If the final segment is
Line(A, A), the serializer keeps it visible:
M 0 0 H 0 Z
This is also intentional. A zero-length line is often evidence of unusual upstream geometry. The serializer does not hide that from the user.
The same rule applies in relative mode:
m 10 10 h 10 h -10 h 0 Z
The final h 0 remains visible because it is a zero-length line.
Cleaning Zero-Length Lines
Serialization is not a general cleanup pass. It only uses Z to avoid a
redundant non-zero-length final closing line.
If you want to remove zero-length straight lines from a subpath, use
clean_subpath. If you want to clean a whole path, use clean_path; it removes
empty subpaths and runs clean_subpath on each remaining subpath.
import svg_path
pub fn clean(subpath: svg_path.Subpath) -> svg_path.Subpath {
svg_path.clean_subpath(subpath)
}
pub fn clean_all(path: svg_path.Path) -> svg_path.Path {
svg_path.clean_path(path)
}
clean_subpath removes zero-length Line segments while preserving the
subpath's closed/open state. If a subpath consists only of zero-length lines,
one zero-length line is retained so the subpath does not become empty.
This distinction is deliberate:
serialize.subpathpreserves odd zero-length lines so the output still shows that the object contains them.svg_path.clean_subpathis an explicit user-requested cleanup.
Transforming Paths
svg_path/transform applies SVG-style affine transforms to segments, subpaths,
and paths.
import svg_path/parse
import svg_path/serialize
import svg_path/transform
pub fn move_path_data(input: String) -> String {
let assert Ok(path) = parse.path(input)
let matrix = transform.translate(x: 10.0, y: 20.0)
let assert Ok(path) = transform.path(path, by: matrix)
serialize.path(path)
}
Transforms use the SVG six-value affine matrix:
matrix(a b c d e f)
which corresponds to:
x' = a*x + c*y + e
y' = b*x + d*y + f
Matrix values can be constructed and inspected as tuples:
import svg_path/transform
pub fn inspect_transform() -> #(Float, Float, Float, Float, Float, Float) {
transform.rotate(degrees: 30.0)
|> transform.to_tuple
}
Use chain(first:, then:) when thinking in application order. Use
multiply(left:, right:) when thinking in matrix multiplication order.
import svg_path/transform
pub fn scale_then_move() -> transform.Matrix {
let scale = transform.scale(factor: 2.0)
let move = transform.translate(x: 10.0, y: 20.0)
// Applying scale, then move, is move * scale.
transform.chain(first: scale, then: move)
// transform.multiply(left: move, right: scale)
}
Transforms can also be applied about a point, or about one of the nine anchor points on a segment, subpath, or path bounding box:
TopLeft TopCenter TopRight
CenterLeft Center CenterRight
BottomLeft BottomCenter BottomRight
import svg_path
import svg_path/transform
pub fn flip_path_horizontally(
path: svg_path.Path,
) -> Result(svg_path.Path, transform.Error) {
path
|> transform.path_about_anchor(
by: transform.scale_xy(x: -1.0, y: 1.0),
anchor: transform.Center,
)
}
Transform Attributes
SVG transform attributes can be parsed and serialized separately from paths.
import svg_path/transform/parse
import svg_path/transform/serialize
pub fn tidy_transform_attribute(input: String) -> String {
let assert Ok(matrix) = parse.attribute(input)
serialize.to_string(matrix)
}
The transform parser accepts normal SVG transform syntax, including compound attributes such as:
translate(10)scale(2) skewX(3)
Transform serialization prefers readable SVG forms when the matrix can be recognized clearly:
translate(10 20)
translate(10 20)scale(2)
rotate(30)
translate(10 20)rotate(30)scale(2 3)
If no clearer representation is available, it falls back to:
matrix(a b c d e f)
Use force_matrix when you want the raw matrix form even if a shorter
transform expression could be detected.
import svg_path/transform
import svg_path/transform/serialize
pub fn raw_transform_attribute() -> String {
transform.translate(x: 10.0, y: 20.0)
|> serialize.to_string_with_options(
options: serialize.default_options() |> serialize.force_matrix,
)
}
Inspecting Paths
svg_path/inspect prints path data structures for debugging and tests. It is
not the SVG d serializer.
Human-readable structural inspection:
import svg_path
import svg_path/inspect
pub fn inspect_line() -> String {
svg_path.Line(
start: svg_path.point(0.0, 0.0),
end: svg_path.point(12.0, 10.0),
)
|> inspect.segment
}
Example output:
Line(start=0,0 end=12,10)
Copy-pasteable Gleam inspection:
import svg_path
import svg_path/inspect
pub fn inspect_code(path: svg_path.Path) -> String {
inspect.path_code(path)
}
Example output:
svg_path.Path([
svg_path.assert_subpath([
svg_path.Line(start: svg_path.point(0.0, 0.0), end: svg_path.point(12.0, 10.0))
])
])
Inspection options support decimal rounding, fixed decimal places, and
left-padding for visual alignment. As with serialization, lower-level decimal
controls are split into LeftDecimalOptions and RightDecimalOptions, with the
same constructors.
import svg_path
import svg_path/inspect
pub fn inspect_aligned(path: svg_path.Path) -> String {
let options =
inspect.fixed_decimal_options(1)
|> inspect.with_left_padding(inspect.AutoLeftPadding)
inspect.path_code_with_options(path, options:)
}
AutoLeftPadding pre-scans the value being inspected and chooses a shared
left-side width for the numbers in that output. LeftPadding(Int) lets you
choose the width yourself. Use Succinct to disable left padding.
Converting Matrices From matrix_gleam
svg_path does not depend on
matrix_gleam, but the tuple helpers
make the conversion small if your application uses both packages.
import matrix/mat3f
import svg_path/transform
pub fn to_mat3f(matrix: transform.Matrix) -> mat3f.Mat3f {
let #(a, b, c, d, e, f) = transform.to_tuple(matrix)
mat3f.new(
a, b, 0.0,
c, d, 0.0,
e, f, 1.0,
)
}
import matrix/mat3f
import svg_path/transform
pub type MatrixConversionError {
NonAffineMatrix
}
pub fn from_mat3f(
matrix: mat3f.Mat3f,
) -> Result(transform.Matrix, MatrixConversionError) {
case matrix.x.z == 0.0 && matrix.y.z == 0.0 && matrix.z.z == 1.0 {
False -> Error(NonAffineMatrix)
True -> {
Ok(transform.from_tuple(#(
matrix.x.x,
matrix.x.y,
matrix.y.x,
matrix.y.y,
matrix.z.x,
matrix.z.y,
)))
}
}
}
Further documentation can be found at https://hexdocs.pm/svg_path.
Development
gleam test
gleam docs build