Seance

CILicenseVersionHex Docs

Seance is an Elixir library for building servers that power interactive web and mobile applications. It offers an alternative approach to state management and client-server communication, particularly suited for applications that don't rely on server-side HTML rendering.

Key Concepts

How It Works

  1. Clients send events to the server
  2. The server processes events and updates the application state
  3. Updated state is sent back to clients for rendering

This approach aims to reduce the complexity often found in managing state across both client and server in traditional web and mobile applications.

Use Cases

Seance is particularly well-suited for:

Comparison to LiveView

While Seance shares similar goals with Phoenix LiveView, it takes a different approach:

This distinction allows Seance to be used in scenarios where full server-side rendering is not possible or desirable, such as in native mobile applications.

Installation

This package can be installed by adding seance to your list of dependencies in mix.exs:

def deps do
  [
    {:seance, "~> 0.1"},
    {:cors_plug, "~> 3.0"}
  ]
end

While cors_plug is not strictly required, you will very likely want it to be able to add to your endpoint so that clients cannot connect to your channel.

Usage

First you need to set up a socket as you would with other normal Phoenix Channels

  1. On your Endpoint module, set up a socket for your channel:
defmodule DemoWeb.Endpoint do
  socket "/manifest", DemoWeb.Socket
...
  1. Then create the socket module with the topic to listen to:
defmodule DemoWeb.Socket do
  use Phoenix.Socket

  channel "topic", DemoWeb.Channel
  @impl true
  def connect(_params, socket), do: {:ok, socket}

  @impl true
  def id(_), do: "random_id"
end
  1. Create your channel using the Seance.Channel behaviour:
defmodule DemoWeb.Channel do
  use Seance.Channel, web_module: DemoWeb
...
  1. Then define your initial state using the c:Seance.Channel.init/3 callback, which will be called after channel joins and is expected to return the initial state:
def init(_channel, _payload, _socket), do: {:ok, %{foo: "bar"}}

State must be a map. It will be sent down as JSON, so anything in it must have a Jason.Encoder implementation.

Events

For events emitted from the client, you implement the c:Seance.Channel.handle_event/3 callback. If you need access the socket in your event handler, you may implement c:Seance.Channel.handle_event/4.

  def handle_event("add_todo", todo, %{todos: todos}) do
    {:noreply, %{todos: [todo | todos]}}
  end

c:Seance.Channel.handle_event/3 receives the following arguments

And returns a tuple whose last element is the new state. It can also return one or many events to dispatch on the calling DOM Element:

  def handle_event("add_todo_with_one_reply", todo, %{todos: todos}) do
    {:reply, %Event{name: "reply_event", detail: %{foo: "bar"}}, %{todos: [todo | todos]}}
  end

  def handle_event("add_todo_with_two_replies", todo, %{todos: todos}) do
    {:reply,
     [
       %Event{name: "reply_event1", detail: %{foo: "bar"}},
       %Event{name: "reply_event2", detail: %{bing: "baz"}}
     ], %{todos: [todo | todos]}}
  end

Documentation

Inspriation

This library was adapted from live_state