Planetside 2 API Wrapper

A library that provides clean PS2 Census query creation and Event Stream management for Elixir developers.

View the full documentation on hexdocs.pm

Installation

Add planetside_api to your list of dependencies in mix.exs:

def deps do
[
{:planetside_api, "~> 0.3.0"}
]
end

Census API Queries

This wrapper provides several data structures and functions that make creating readable Census API queries easy. The structs, PS2.API.{Query, Join, Tree}, can be manipulated and added to via the functions from PS2.API.QueryBuilder.

Query is a struct representation of a Census query that is encoded into its url form when passed to PS2.API.query/1 or PS2.API.encode/1. A Query can contain many Joins and a Tree.

Example query with a join and tree

# alias struct modules and import QueryBuilder for clean, readable pipelines.
alias PS2.API.{Query, Join, Tree}
import PS2.API.QueryBuilder
q =
%Query{}
|> collection("character")
|> term("name.first_lower", "wrel", :starts_with)
|> limit(12)
|> lang("en")
|> join(
%Join{}
|> collection("characters_online_status")
|> inject_at("online")
)
|> tree(
%Tree{}
|> field("online.online_status")
|> list(true)
)
# For large queries with many joins, you may want to split these further into separate parts:
online_status_join =
%Join{}
|> collection("characters_online_status")
|> inject_at("online")
online_status_tree =
%Tree{}
|> field("online.online_status")
|> list(true)
q =
%Query{}
|> collection("character")
|> term("name.first_lower", "wrel", :starts_with)
|> limit(12)
|> lang("en")
|> join(online_status_join)
|> tree(online_status_tree)

Queries are sent to the API with PS2.API.query/1, returning {:ok, results}.

Nesting Joins

Joins can be nested within one another using join/2. For example:

alias PS2.API.{Query, Join, Tree}
import PS2.API.QueryBuilder
# Note we can pass the collection name (and common fields in Joins) when using a new/1 function.
Query.new(collection: "character")
|> show(["character_id", "faction_id"])
|> lang("en")
|> join(
Join.new(collection: "characters_online_status", on: "character_id", inject_at: "online")
)
|> join(
Join.new(collection: "characters_weapon_stat")
|> join(
Join.new(collection: "item")
)
)

See the API docs for more information on joins.

See the PS2.API.QueryBuilder documentation for in-depth explanations and examples.

Event Streaming

Daybreak offers their Event Streaming service through websockets to provide developers with live in-game events as they occur. This wrapper handles the websocket connection and distributes parsed payloads through PS2.SocketClients.

Example SocketClient Implementation

defmodule MyApp.EventHandler do
@behaviour PS2.SocketClient
@impl PS2.SocketClient
def handle_event({"PlayerLogin", payload}) do
IO.puts "PlayerLogin: #{payload["character_id"]}"
end
# Catch-all callback.
@impl PS2.SocketClient
def handle_event({event_name, _payload}) do
IO.puts "Unhandled event: #{event_name}"
end
end

After creating a client module like the above, you can start PS2.Socket and pass the client in your supervision tree:

defmodule MyApp.Application do
use Application
@impl Application
def start(_type, _args) do
subscriptions = [
events: [PS2.player_login],
worlds: [PS2.connery, PS2.miller, PS2.soltech],
characters: ["all"]
]
clients = [MyApp.EventHandler]
ess_opts = [
subscriptions: subscriptions,
clients: clients,
service_id: YOUR_SERVICE_ID,
# you may also add a :name option.
]
children = [
# ...
{PS2.Socket, ess_opts},
# ...
]
opts = [strategy: :one_for_one, name: MyApp.Supervisor]
Supervisor.start_link(children, opts)
end
end

The subscription keys are:

The PS2 module provides some convenience methods for both event names and world IDs. If you want to receive all events for any of these keys, you can use ["all"] instead of a list of specific values.

See the official Event Streaming docs for more information.