Planetside 2 API Wrapper v0.1

A library that provides clean PS2 Census query creation and Event Stream management for Elixir developers.

View the full documentation on hexdocs.pm

Installation

Add planetside_api to your list of dependencies in mix.exs:

def deps do
[
{:planetside_api, "~> 0.1.4"}
]
end

Configure your service ID in config/config.exs

import Config
config :planetside_api, service_id: "service_id_here"

That's it! You can now create/send queries and setup Event Streaming.

Census API Queries

This wrapper provides several data structures and functions that make creating readable Census API queries easy. The structs, PS2.API.{Query, Join, Tree}, can be manipulated and added to via the functions from PS2.API.QueryBuilder.

Query is a struct representation of a Census query that is encoded into its url form when passed to PS2.API.send_query/1 or PS2.API.encode/1. A Query can contain many Joins and a Tree.

Example query with a join and tree

# alias struct modules and import QueryBuilder for clean, readable pipelines.
alias PS2.API.{Query, Join, Tree}
import PS2.API.QueryBuilder
q =
%Query{}
|> collection("character")
|> term("name.first_lower", "wrel", :starts_with)
|> limit(12)
|> lang("en")
|> join(
%Join{}
|> collection("characters_online_status")
|> inject_at("online")
)
|> tree(
%Tree{}
|> field("online.online_status")
|> list(true)
)
# For large queries with many joins, you may want to split these further into separate parts:
online_status_join =
%Join{}
|> collection("characters_online_status")
|> inject_at("online")
online_status_tree =
%Tree{}
|> field("online.online_status")
|> list(true)
q =
%Query{}
|> collection("character")
|> term("name.first_lower", "wrel", :starts_with)
|> limit(12)
|> lang("en")
|> join(online_status_join)
|> tree(online_status_tree)

Queries are sent to the API with PS2.API.send_query/1, returning {:ok, results}.

Nesting Joins

Joins can be nested within one another using join/2. For example:

alias PS2.API.{Query, Join, Tree}
import PS2.API.QueryBuilder
# Note we can pass the collection name (and common fields in Joins) when using a new/1 function.
Query.new(collection: "character")
|> show(["character_id", "faction_id"])
|> lang("en")
|> join(
Join.new(collection: "characters_online_status", on: "character_id", inject_at: "online")
)
|> join(
Join.new(collection: "characters_weapon_stat")
|> join(
Join.new(collection: "item")
)
)

See the API docs for more information on joins.

See the PS2.API.QueryBuilder documentation for in-depth explanations and examples.

Event Streaming

Daybreak provides their Event Streaming service through websockets to provide developers with live in-game events as they occur. This wrapper handles the websocket connection and distributes parsed payloads through PS2.SocketClients.

Example SocketClient Implementation

defmodule MyApp.EventStream do
use PS2.SocketClient
def start_link do
subscriptions = [
events: ["MetagameEvent", "VehicleDestroy"],
worlds: ["Emerald", "Miller"],
characters: ["all"]
]
PS2.SocketClient.start_link(__MODULE__, subscriptions)
end
def handle_event({"MetagameEvent", payload}), do: IO.puts "Alert #{payload[:metagame_event_id]}"
def handle_event({"VehicleDestroy", payload}), do: IO.inspect payload
# Catch-all callback.
def handle_event({event, _payload}) do
IO.puts "Recieved unhandled event: #{event}"
end
end

PS2.SocketClient.start_link/2 expects a module that implements PS2.SocketClient as the first argument, and a keyword list of subscriptions as the second argument. :events is a list of event names, :worlds is a list of world/server names (Connery, Miller, Cobalt, Emerald, or Soltech), and :characters is a list of character IDs. See a full list of event names in the Event Streaming docs.

Here is an example of a SocketClient in a supervision tree:

defmodule MyApp.Supervisor do
use Supervisor
def start_link(opts) do
Supervisor.start_link(__MODULE__, :ok, opts)
end
def init(:ok) do
children = [
{MyApp.EventStream, [events: ["MetagameEvent", "VehicleDestroy"], worlds: ["Emerald", "Miller"], characters: ["all"]]},
]
Supervisor.init(children, strategy: :one_for_one)
end
end
defmodule MyApp.EventStream do
use PS2.SocketClient
def start_link(subscriptions) do
PS2.SocketClient.start_link(__MODULE__, subscriptions)
end
def handle_event({"MetagameEvent", payload}), do: IO.puts "Alert #{payload[:metagame_event_id]}"
def handle_event({"VehicleDestroy", payload}), do: IO.inspect payload
def handle_event({event, _payload}) do
IO.puts "Recieved unhandled event: #{event}"
end
end

If you are not interested in Event Streaming at all, you can set event_streaming: false in your config file.

import Config
config :planetside_api, service_id: "service_id_here", event_streaming: false