Loise

Build StatusLFE VersionsErlang VersionsTags

A noise library for LFE/Erlang

Loise project logo

Contents

Introduction

This is a library, written in LFE, useful for generating Perlin and Simplex noise. Perlin noise is a computer-generated visual effect developed by Ken Perlin, who won an Academy Award for Technical Achievement for inventing it. It can be used to simulate elements from nature, and is especially useful in circumstances where computer memory is limited. (See the complete Perlin Wikipedia article.)

Simplex noise, on the other hand, is a method for constructing an n-dimensional noise function comparable to Perlin noise ("classic" noise) but with a lower computational overhead, especially in larger dimensions. Ken Perlin designed the algorithm in 2001 to address the limitations of his classic noise function, especially in higher dimensions. (See the complete Simplex Wikipedia article for more.)

Background

The loise project stated life as a port of the Racket noise-generator by jpverkamp to LFE. However, it has undergone some seriosu refactoring since then, as well as the inclusion of many new features.

Dependencies

This project requires that you have Erlang installed (tested with R15B03, R16B03, 17.5, 18.0, and 18.3). It also assumes that you have rebar3 installed somwhere in your $PATH.

Eye Candy

The data generated with the perlin and simplex functions can be used to create images. Erlang is not a good language for image generation, however this library does provide some convenience functions for generating images.

Perlin

Below are 5 perlin noise images generated at 1x, 2x, 4x, 8x, and 16x respectively.

These were generated with the following from the REPL:

lfe> (set opts `(#(noise perlin)
#(output-format png)))
lfe> (loise:image "perlin-1.png" (cons #(multiplier 1) opts))
ok
lfe> (loise:image "perlin-2.png" (cons #(multiplier 2) opts))
ok
lfe> (loise:image "perlin-4.png" (cons #(multiplier 4) opts))
ok
lfe> (loise:image "perlin-8.png" (cons #(multiplier 8) opts))
ok
lfe> (loise:image "perlin-16.png" (cons #(multiplier 16) opts))
ok

You can also limit the number of gradations for the shades of grey, giving the images a more "layered" or "topographical" look:

> (set grades (loise:gradations 7))
(0 42.5 85.0 127.5 170.0 212.5 255.0)
> (set opts `(#(multiplier 8)
#(grades ,grades)))
(#(multiplier 8) #(grades (0 42.5 85.0 127.5 170.0 212.5 255.0)))
> (loise-egd:perlin "simplex-7-shades.png" opts)
ok
lfe> (set opts (++ `(#(graded? true)
#(grades-count 8)
#(multiplier 4))
opts))
lfe> (loise:image "perlin-8-shades.png" opts)
ok

Which will create the following:

You may also change the permutation table from the default, to one generated with a random seed:

lfe> (set opts (++ `(#(random? true)
#(graded? false)) opts))
lfe> (loise:image "perlin-rand-1.png" (++ '(#(seed 4)) opts))
ok
lfe> (loise:image "perlin-rand-2.png" (++ '(#(seed (4 2))) opts))
ok
lfe> (loise:image "perlin-rand-3.png" (++ '(#(seed (4 2 42))) opts))
ok

Simplex

Below are 5 simplex noise images generated at 1x, 2x, 4x, 8x, and 16x respectively.

These were generated with the following from the REPL:

lfe> (set opts `(#(noise simplex)
#(output-format png)))
lfe> (loise:image "simplex-1.png" (cons #(multiplier 1) opts))
ok
lfe> (loise:image "simplex-2.png" (cons #(multiplier 2) opts))
ok
lfe> (loise:image "simplex-4.png" (cons #(multiplier 4) opts))
ok
lfe> (loise:image "simplex-8.png" (cons #(multiplier 8) opts))
ok
lfe> (loise:image "simplex-16.png" (cons #(multiplier 16) opts))
ok

(set opts `(#(noise simplex) #(grades-count 5) #(output-format png) #(graded? true) #(multiplier 4))) (loise:image "simplex-4-graded.png" opts)

Just as with perlin, simplex allows you to limit the number of gradations for the shades of grey:

lfe> (set opts (++ `(#(graded? true)
#(grades-count 5)
#(multiplier 4))))
lfe> (loise:image "simplex-5-shades.png" opts)
ok

Which will create the following:

You may also change the permutation table from the default, to one generated with a random seed:

lfe> (set opts (++ `(#(random? true)
#(graded? false)) opts))
lfe> (loise:image "simplex-rand-1.png" (++ '(#(seed 4)) opts))
ok
lfe> (loise:image "simplex-rand-2.png" (++ '(#(seed (4 2))) opts))
ok
lfe> (loise:image "simplex-rand-3.png" (++ '(#(seed (4 2 42))) opts))
ok

You may either pass an integer or a list of 1, 2 or 3 integers as values for the seed option key.

To see the full list of options available be sure to look at the defaults and options in include/options.lfe.

ASCII

You can also generate ASCII "images" with loise. As an example of this, we can map the default values represented by this range:

lfe> (loise:gradations 6)
(0 51.0 102.0 153.0 204.0 255.0)

And by this set of ASCII characters:

By making calls like this:

lfe> (loise:format-ascii `(#(noise perlin) #(color true)))

And this:

lfe> (loise:format-ascii `(#(noise simplex) #(color true)))

The default noise type is simplex and colors are not used in the ASCII noise output by default:

lfe> (loise:format-ascii)

We can pass new options to the function. The following shows the addition of alpine forests and grasslands and greatly increasing the map area in the terminal:

lfe> (set opts
`(#(color true)
#(width 282)
#(height 94)
#(multiplier 2.5)
#(grades-count 9)
#(grades ,(loise:gradations 9))
#(ascii-map ("A" "^" "!" "n" "*" "-" "~" "~" "~"))
#(colors (whiteb yellow green
green greenb green
blue blue blue))))
lfe> (loise:format-ascii opts)

By default, loise uses a pre-generated "permutation table" to generate patterns. You can view this table in include/options.lfe. If you would like to generate your own for more random results, you will need to enable the random option and then generate a new table:

> (set opts (++ `(#(random true)) opts))

If you do not provide your own seed, the provided default will be used. If you would like a different result each time, you will need to pass a new seed. For instance:

lfe> (loise:ascii `(#(noise perlin) #(seed 1) #(random true)))
lfe> (loise:ascii `(#(noise perlin) #(seed 4 2) #(random true)))
lfe> (loise:ascii `(#(noise perlin) #(seed 7 8 9) #(random true)))

To see the full list of options available be sure read include/options.lfe.

Usage

The first place to start is ensuring that the code you obtained works as expected. To find out, run the unit tests:

$ cd loise
$ make check

From the REPL

Once everything is working, start up an LFE REPL:

$ make repl

You can now use loise by itself, if you so desire. Here is some example usage:

lfe> (loise:perlin 3.14 1.59 2.65)
-0.3772216257243449
lfe> (loise:simplex 0.1)
0.4410072765
lfe> (loise:simplex 0.1 0.2)
0.9410934374999996
lfe> (loise:simplex 0.1 0.2 0.9)
-0.07602014100000003

Or, iterating over some values in one dimension:

lfe> (set input (list-comp ((<- x (lists:seq 0 9))) (/ x 10)))
(0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9)
lfe> (list-comp ((<- x input))
(loise:round
(loise:perlin x)
2))
(0.0 0.11 0.23 0.37 0.46 0.5 0.46 0.37 0.23 0.11)
lfe> (list-comp ((<- x input))
(list-comp ((<- y input))
(loise:round
(loise:perlin x y)
2)))

In a Module

(defmodule mymodule
(export
(get-perlin-pie 0)
(get-simplex-pie 0)))
(def get-perlin-pie ()
(loise:perlin 3.14 1.59 2.65))
(def get-simplex-pie ()
(loise:simplex 3.14 1.59 2.65))

License

Copyright © 2013-2021 Duncan McGreggor
Distributed under the Apache License, Version 2.0.