Hell
Hell is a fork of Thousand Island,
originally developed by Mat Trudel and contributors. This identity migration is
based on upstream commit e3eb2a7a05f98d79436abcefd8c954da2f8b05c0 and preserves
upstream runtime behavior. The Elixir namespace is Hell; the OTP application
and intended Hex package are hell; the target repository is
gsmlg-dev/hell.
The upstream baseline version is 1.5.0; the first Hell release targets
0.1.0. Hell requires Elixir >= 1.18.0. No historical
Thousand Island release is being relabeled as a Hell release. See
MIGRATION.md before replacing an existing Thousand Island dependency.
Hell is a modern, pure Elixir socket server, inspired heavily by ranch. It aims to be easy to understand and reason about, while also being at least as stable and performant as alternatives. Upstream's informal tests placed ranch and Thousand Island at roughly the same level of performance and overhead; this fork preserves that implementation.
Hell is written entirely in Elixir, and is nearly dependency-free (the only library used is telemetry). The application strongly embraces OTP design principles, and emphasizes readable, simple code. The hope is that as much as Hell is capable of backing the most demanding of services, it is also useful as a simple and approachable reference for idiomatic OTP design patterns.
Usage
Hell is implemented as a supervision tree which is intended to be hosted
inside a host application or a higher-level protocol library. Upstream Thousand
Island is used by libraries such as Bandit;
those integrations require an explicit migration to use Hell. Aside from
supervising the Hell process tree, applications interact with Hell primarily via the
Hell.Handler behaviour.
Handlers
The Hell.Handler behaviour defines the interface that Hell
uses to pass Hell.Sockets up to the application level; together they
form the primary interface that most applications will have with Hell.
Hell comes with a few simple protocol handlers to serve as examples;
these can be found in the examples
folder of this project. A simple implementation would look like this:
defmodule Echo do
use Hell.Handler
@impl Hell.Handler
def handle_data(data, socket, state) do
Hell.Socket.send(socket, data)
{:continue, state}
end
end
{:ok, pid} = Hell.start_link(port: 1234, handler_module: Echo)
For more information, please consult the Hell.Handler documentation.
Starting a Hell Server
Hell servers exist as a supervision tree, and are started by a call
to
Hell.start_link/1.
There are a number of options supported; for a complete description, consult the
Hell
docs.
Connection Draining & Shutdown
The Hell.Server process is just a standard Supervisor, so all the
usual rules regarding shutdown and shutdown timeouts apply. Immediately upon
beginning the shutdown sequence the Hell.ShutdownListener will cause
the listening socket to shut down, which in turn will cause all of the Acceptor
processes to shut down as well. At this point all that is left in the supervision
tree are several layers of Supervisors and whatever Handler processes were
in progress when shutdown was initiated. At this point, standard Supervisor shutdown
timeout semantics give existing connections a chance to finish things up. Handler
processes trap exit, so they continue running beyond shutdown until they either
complete or are :brutal_killed after their shutdown timeout expires.
The shutdown_timeout configuration option allows for fine grained control of
the shutdown timeout value. It defaults to 15000 ms.
Logging & Telemetry
As a low-level library, Hell purposely does not do any inline
logging of any kind. The Hell.Logger module defines a number of
functions to aid in tracing connections at various log levels, and such logging
can be dynamically enabled and disabled against an already running server. This
logging is backed by telemetry events internally.
Hell emits a rich set of telemetry events including spans for each
server, acceptor process, and individual client connection. These telemetry
events are documented in the Hell.Telemetry module.
Implementation Notes
At a top-level, a Server coordinates the processes involved in responding to
connections on a socket. A Server manages two top-level processes: a Listener
which is responsible for actually binding to the port and managing the resultant
listener socket, and an AcceptorPoolSupervisor which is responsible for managing
a pool of AcceptorSupervisor processes.
Each AcceptorSupervisor process (there are 100 by default) manages two processes:
an Acceptor which accepts connections made to the server's listener socket,
and a DynamicSupervisor which supervises the processes backing individual
client connections. Every time a client connects to the server's port, one of
the Acceptors receives the connection in the form of a socket. It then creates
a new process based on the configured handler to manage this connection, and
immediately waits for another connection. It is worth noting that Acceptor
processes are long-lived, and normally live for the entire period that the
Server is running.
A handler process is tied to the lifecycle of a client connection, and is only started when a client connects. The length of its lifetime beyond that of the underlying connection is dependent on the behaviour of the configured Handler module. In typical cases its lifetime is directly related to that of the underlying connection.
This hierarchical approach reduces the time connections spend waiting to be accepted,
and also reduces contention for DynamicSupervisor access when creating new
Handler processes. Each AcceptorSupervisor subtree functions nearly
autonomously, improving scalability and crash resiliency.
Graphically, this shakes out like so:
graph TD;
Server(Server: supervisor, rest_for_one)-->Listener;
Server-->AcceptorPoolSupervisor(AcceptorPoolSupervisor: dynamic supervisor);
AcceptorPoolSupervisor--1...n-->AcceptorSupervisor(AcceptorSupervisor: supervisor, rest_for_one)
AcceptorSupervisor-->DynamicSupervisor
AcceptorSupervisor-->Acceptor(Acceptor: task)
DynamicSupervisor--1...n-->Handler(Handler: gen_server)
Server-->ShutdownListener;
Hell does not use named processes or other 'global' state internally
(other than telemetry event names). It is completely supported for a single node
to host any number of Server processes each listening on a different port.
Contributing
Contributions to Hell are very much welcome! Before undertaking any substantial work, please open an issue on the project to discuss ideas and planned approaches so we can ensure we keep progress moving in the same direction.
All contributors must agree and adhere to the project's Code of Conduct.
Security disclosures should be handled per Hell's published security policy.
Installation
For the 0.1.0 release, add the Hex package hell to your dependencies:
def deps do
[
{:hell, "~> 0.1.0"}
]
end
Release publication requires successful CI and the explicit gates described in RELEASE.md. Until publication succeeds, use a local checkout:
def deps do
[
{:hell, path: "../hell"}
]
end
A Git dependency can use
{:hell, github: "gsmlg-dev/hell", ref: "<reviewed commit SHA>"}. Replace the ref
with a reviewed fork commit, or use tag: "v0.1.0" after the Hell release tag is
created. Upstream release tags are not Hell releases.
The release documentation destination is
HexDocs for Hell 0.1.0, available after successful
documentation publication. Build documentation locally with mix docs and open
doc/index.html. Source documentation and the consumer migration guide
are available in this checkout.
License
MIT. The original license and copyright notice for Mat Trudel are preserved. Hell is derived from Thousand Island; historical upstream releases and contributor credits remain in CHANGELOG.md.