Hell

CI Tests

Hell is a fork of Thousand Island, originally developed by Mat Trudel and contributors. This identity migration is based on upstream commit e3eb2a7a05f98d79436abcefd8c954da2f8b05c0 and preserves upstream runtime behavior. The Elixir namespace is Hell; the OTP application and intended Hex package are hell; the target repository is gsmlg-dev/hell.

The upstream baseline version is 1.5.0; the first Hell release targets 0.1.0. Hell requires Elixir >= 1.18.0. No historical Thousand Island release is being relabeled as a Hell release. See MIGRATION.md before replacing an existing Thousand Island dependency.

Hell is a modern, pure Elixir socket server, inspired heavily by ranch. It aims to be easy to understand and reason about, while also being at least as stable and performant as alternatives. Upstream's informal tests placed ranch and Thousand Island at roughly the same level of performance and overhead; this fork preserves that implementation.

Hell is written entirely in Elixir, and is nearly dependency-free (the only library used is telemetry). The application strongly embraces OTP design principles, and emphasizes readable, simple code. The hope is that as much as Hell is capable of backing the most demanding of services, it is also useful as a simple and approachable reference for idiomatic OTP design patterns.

Usage

Hell is implemented as a supervision tree which is intended to be hosted inside a host application or a higher-level protocol library. Upstream Thousand Island is used by libraries such as Bandit; those integrations require an explicit migration to use Hell. Aside from supervising the Hell process tree, applications interact with Hell primarily via the Hell.Handler behaviour.

Handlers

The Hell.Handler behaviour defines the interface that Hell uses to pass Hell.Sockets up to the application level; together they form the primary interface that most applications will have with Hell. Hell comes with a few simple protocol handlers to serve as examples; these can be found in the examples folder of this project. A simple implementation would look like this:

defmodule Echo do
  use Hell.Handler

  @impl Hell.Handler
  def handle_data(data, socket, state) do
    Hell.Socket.send(socket, data)
    {:continue, state}
  end
end

{:ok, pid} = Hell.start_link(port: 1234, handler_module: Echo)

For more information, please consult the Hell.Handler documentation.

Starting a Hell Server

Hell servers exist as a supervision tree, and are started by a call to Hell.start_link/1. There are a number of options supported; for a complete description, consult the Hell docs.

Connection Draining & Shutdown

The Hell.Server process is just a standard Supervisor, so all the usual rules regarding shutdown and shutdown timeouts apply. Immediately upon beginning the shutdown sequence the Hell.ShutdownListener will cause the listening socket to shut down, which in turn will cause all of the Acceptor processes to shut down as well. At this point all that is left in the supervision tree are several layers of Supervisors and whatever Handler processes were in progress when shutdown was initiated. At this point, standard Supervisor shutdown timeout semantics give existing connections a chance to finish things up. Handler processes trap exit, so they continue running beyond shutdown until they either complete or are :brutal_killed after their shutdown timeout expires.

The shutdown_timeout configuration option allows for fine grained control of the shutdown timeout value. It defaults to 15000 ms.

Logging & Telemetry

As a low-level library, Hell purposely does not do any inline logging of any kind. The Hell.Logger module defines a number of functions to aid in tracing connections at various log levels, and such logging can be dynamically enabled and disabled against an already running server. This logging is backed by telemetry events internally.

Hell emits a rich set of telemetry events including spans for each server, acceptor process, and individual client connection. These telemetry events are documented in the Hell.Telemetry module.

Implementation Notes

At a top-level, a Server coordinates the processes involved in responding to connections on a socket. A Server manages two top-level processes: a Listener which is responsible for actually binding to the port and managing the resultant listener socket, and an AcceptorPoolSupervisor which is responsible for managing a pool of AcceptorSupervisor processes.

Each AcceptorSupervisor process (there are 100 by default) manages two processes: an Acceptor which accepts connections made to the server's listener socket, and a DynamicSupervisor which supervises the processes backing individual client connections. Every time a client connects to the server's port, one of the Acceptors receives the connection in the form of a socket. It then creates a new process based on the configured handler to manage this connection, and immediately waits for another connection. It is worth noting that Acceptor processes are long-lived, and normally live for the entire period that the Server is running.

A handler process is tied to the lifecycle of a client connection, and is only started when a client connects. The length of its lifetime beyond that of the underlying connection is dependent on the behaviour of the configured Handler module. In typical cases its lifetime is directly related to that of the underlying connection.

This hierarchical approach reduces the time connections spend waiting to be accepted, and also reduces contention for DynamicSupervisor access when creating new Handler processes. Each AcceptorSupervisor subtree functions nearly autonomously, improving scalability and crash resiliency.

Graphically, this shakes out like so:

graph TD;
  Server(Server: supervisor, rest_for_one)-->Listener;
  Server-->AcceptorPoolSupervisor(AcceptorPoolSupervisor: dynamic supervisor);
  AcceptorPoolSupervisor--1...n-->AcceptorSupervisor(AcceptorSupervisor: supervisor, rest_for_one)
  AcceptorSupervisor-->DynamicSupervisor
  AcceptorSupervisor-->Acceptor(Acceptor: task)
  DynamicSupervisor--1...n-->Handler(Handler: gen_server)
  Server-->ShutdownListener;

Hell does not use named processes or other 'global' state internally (other than telemetry event names). It is completely supported for a single node to host any number of Server processes each listening on a different port.

Contributing

Contributions to Hell are very much welcome! Before undertaking any substantial work, please open an issue on the project to discuss ideas and planned approaches so we can ensure we keep progress moving in the same direction.

All contributors must agree and adhere to the project's Code of Conduct.

Security disclosures should be handled per Hell's published security policy.

Installation

For the 0.1.0 release, add the Hex package hell to your dependencies:

def deps do
  [
    {:hell, "~> 0.1.0"}
  ]
end

Release publication requires successful CI and the explicit gates described in RELEASE.md. Until publication succeeds, use a local checkout:

def deps do
  [
    {:hell, path: "../hell"}
  ]
end

A Git dependency can use {:hell, github: "gsmlg-dev/hell", ref: "<reviewed commit SHA>"}. Replace the ref with a reviewed fork commit, or use tag: "v0.1.0" after the Hell release tag is created. Upstream release tags are not Hell releases.

The release documentation destination is HexDocs for Hell 0.1.0, available after successful documentation publication. Build documentation locally with mix docs and open doc/index.html. Source documentation and the consumer migration guide are available in this checkout.

License

MIT. The original license and copyright notice for Mat Trudel are preserved. Hell is derived from Thousand Island; historical upstream releases and contributor credits remain in CHANGELOG.md.