FLHook Client

Build StatusCoverage StatusHex.pm

FLHook is a community-managed tool for managing Freelancer game servers. Freelancer is a pretty old game that has been released in 2003 by Microsoft, but it still has a very committed community.

FLHook allows connecting via a socket to run commands on and receive events from a Freelancer Server. This library provides an Elixir client for that matter. You could use it to build web-based management interfaces or ingame chat bots, for example.

Use Cases

Installation

The package is available in Hex and can be installed by adding fl_hook_client to your list of dependencies in mix.exs:

def deps do
[
{:fl_hook_client, "~> 0.2"}
]
end

Usage

Initiate a connection to a server (with a list of all possible options):

{:ok, client} =
FLHook.Client.start_link(
backoff_interval: 1234,
codec: :unicode,
connect_timeout: 2345,
event_mode: true,
host: "localhost",
inet_adapter: :inet,
name: CustomFLHookClient,
password: "$3cret",
port: 1920,
recv_timeout: 3456,
send_timeout: 4567,
subscribers: [self()],
tcp_adapter: :gen_tcp
)

Once connected, you can send commands to the server.

FLHook.Client.cmd(client, "readcharfile Player1")
# => {:ok, %FLHook.Result{lines: ["...", "..."]}}

Alternatively, you can use the tuple format for commands:

FLHook.Client.cmd(client, {"readcharfile", ["Player1"]})

Additionally, any value is accepted as command argument that implements the FLHook.Command protocol.

By default, also events from the server will be sent to all subscribed processes. You can add a subscription for the current process as follows:

FLHook.Client.subscribe(client)

You can also subscribe other processes:

pid = self()
Task.async(fn ->
FLHook.Client.subscribe(client, pid)
end)

Unsubscription works the same way.

The received events have the following format:

iex> flush()
%FLHook.Event{type: "launch", params: %{"system" => "Li01", "char" => "Player"}}

Generally, it is recommended to start the client as part of your supervision tree. To do this, add a custom module using the FLHook.Client module.

defmodule MyApp.FLClient do
use FLHook.Client, otp_app: :my_app
end

Then, add some configuration in config.exs or your environment-specific configs.

config :my_app, MyApp.FLClient,
host: "localhost",
port: 1920

After that, add your custom client to your application.ex.

def start(_type, _args) do
children = [
MyApp.FLClient
]
# ...
end

Voilà! You can now send commands to the same server without passing the client process as first argument.

MyApp.FLClient.cmd(client, "readcharfile Player1")
# => {:ok, %FLHook.Result{lines: ["...", "..."]}}

Docs

Documentation can be generated with ExDoc and published on HexDocs. Once published, the docs can be found at https://hexdocs.pm/fl_hook_client.