ECS

build Hex.pm

Elixir Entity-Component System game engine

Installation

Add ecs to your list of dependencies in mix.exs:

def deps do
[{:ecs, "~> 0.3.0"}]
end

Example

# Define a simple component for containing a "name" value.
defmodule Component.Name do
defstruct value: nil
def new(name), do: %__MODULE__{value: name}
end
# Define a player entity that will contain components.
defmodule Entity.Player do
def new(name) do
ECS.Entity.new([
Component.Name.new(name)
])
end
end
# Define a system that prints out names of entities that have name components.
defmodule System.DisplayName do
@behaviour ECS.System
alias Component.Name
def component_types, do: [Name]
def perform(entity) do
entity
|> ECS.Entity.get(Name)
|> Map.get(:value)
|> IO.puts
entity
end
end
# Take our modules for a spin!
player = Entity.Player.new("Josh")
ECS.System.run([System.DisplayName], [player])