ai-minecraft-skin
A lightweight Elixir library for generating and manipulating Minecraft skin images. This package provides utilities for creating, customizing, and processing Minecraft skin data.
Installation
Add ai_minecraft_skin to your list of dependencies in mix.exs:
elixir
def deps do
[
{:ai_minecraft_skin, "~> 0.1.0"} # Replace with the latest version] end
Then run: shell mix deps.get
Usage Examples
Here are several examples showcasing how to use the ai_minecraft_skin library.
1. Creating a basic skin: elixir alias AiMinecraftSkin.Skin
skin = Skin.new()
The skin variable now holds a default skin representation.
You can then manipulate its layers and colors.
2. Setting a specific pixel color: elixir alias AiMinecraftSkin.Skin alias AiMinecraftSkin.Color
skin = Skin.new() color = Color.new(255, 0, 0) # Red
updated_skin = Skin.set_pixel(skin, :head, 1, 1, color)
updated_skin now contains the skin with the pixel at head (1,1) set to red.
3. Extracting a specific layer: elixir alias AiMinecraftSkin.Skin
skin = Skin.new()
head_layer = Skin.get_layer(skin, :head)
head_layer contains the image data for the head layer.
You can then process this layer separately.
4. Converting skin to a different format (example: grayscale): elixir alias AiMinecraftSkin.Skin alias AiMinecraftSkin.Transformer
skin = Skin.new()
grayscale_skin = skin |> Transformer.to_grayscale()
grayscale_skin now contains the skin converted to grayscale.
5. Combining multiple skins (example: overlaying a hat): elixir alias AiMinecraftSkin.Skin alias AiMinecraftSkin.Overlay
base_skin = Skin.new() hat_skin = Skin.new() # Assumes you have a skin representing a hat
overlaid_skin = Overlay.apply(base_skin, hat_skin, :head)
overlaid_skin contains the base skin with the hat skin overlaid on the head.
Feature Summary
- Skin Creation: Easily generate default Minecraft skin structures.
- Pixel Manipulation: Set and retrieve individual pixel colors in different skin layers.
- Layer Access: Extract specific layers (head, body, arms, legs) for targeted modifications.
- Transformation: Includes basic image transformation functionalities, such as grayscale conversion.
- Overlaying: Utilities for overlaying skins, enabling the creation of custom accessories and details.
- Color Management: Provides a
Colormodule for representing and manipulating color values. - Modular Design: The library is designed with modularity in mind, allowing for easy extension and customization.
License
MIT
This package is part of the ai-minecraft-skin ecosystem. For advanced features and enterprise-grade tools, visit: https://supermaker.ai/image/ai-minecraft-skin/