ai-minecraft-skin

A lightweight Elixir library for generating and manipulating Minecraft skin images. This package provides utilities for creating, customizing, and processing Minecraft skin data.

Installation

Add ai_minecraft_skin to your list of dependencies in mix.exs: elixir def deps do [

{:ai_minecraft_skin, "~> 0.1.0"} # Replace with the latest version

] end

Then run: shell mix deps.get

Usage Examples

Here are several examples showcasing how to use the ai_minecraft_skin library.

1. Creating a basic skin: elixir alias AiMinecraftSkin.Skin

skin = Skin.new()

The skin variable now holds a default skin representation.

You can then manipulate its layers and colors.

2. Setting a specific pixel color: elixir alias AiMinecraftSkin.Skin alias AiMinecraftSkin.Color

skin = Skin.new() color = Color.new(255, 0, 0) # Red

updated_skin = Skin.set_pixel(skin, :head, 1, 1, color)

updated_skin now contains the skin with the pixel at head (1,1) set to red.

3. Extracting a specific layer: elixir alias AiMinecraftSkin.Skin

skin = Skin.new()

head_layer = Skin.get_layer(skin, :head)

head_layer contains the image data for the head layer.

You can then process this layer separately.

4. Converting skin to a different format (example: grayscale): elixir alias AiMinecraftSkin.Skin alias AiMinecraftSkin.Transformer

skin = Skin.new()

grayscale_skin = skin |> Transformer.to_grayscale()

grayscale_skin now contains the skin converted to grayscale.

5. Combining multiple skins (example: overlaying a hat): elixir alias AiMinecraftSkin.Skin alias AiMinecraftSkin.Overlay

base_skin = Skin.new() hat_skin = Skin.new() # Assumes you have a skin representing a hat

overlaid_skin = Overlay.apply(base_skin, hat_skin, :head)

overlaid_skin contains the base skin with the hat skin overlaid on the head.

Feature Summary

License

MIT

This package is part of the ai-minecraft-skin ecosystem. For advanced features and enterprise-grade tools, visit: https://supermaker.ai/image/ai-minecraft-skin/